Skip to main content

The Shape of Thunder


By Jasmine Warga
New York: HarperCollins, 2021. Fiction. 288 pgs.

In the year since tragedy struck their community, former best friends Cora Hamed and Quinn McCauley haven't spoken. Cora, who lives with her Lebanese father and white American grandmother, is mourning the loss of her older sister Mabel who was killed by a school shooter. Meanwhile Quinn and her parents are still reeling from the unspeakable actions of her older brother. But Quinn has an idea, to fix everything that her brother put wrong by traveling back in time to stop him from hurting anyone. This ambitious plan will require Cora and Quinn to work together while navigating the messy grieving process.

This is an extremely powerful and utterly heartbreaking novel of two girls managing to heal in the aftermath of unbelievable tragedy. This novel succeeds in sharing both Quinn and Cora's voices in alternating chapters and offers a glimpse into a community attempting to heal after tragedy. Especially poignant are Quinn's letters to her older brother, at the beginning of each of her chapters, where she tries to understand how a person she knew and loved could turn so hateful and violent. Comments are made about the types of internet sites he visited, racial slurs he directed at Cora's family, and how he withdrew from life generally. At the same time, Cora is grappling with understanding her Lebanese-American heritage and pushing her father to open up more about their ancestry. This book is a timely and thoughtful response to a contemporary issue, that illustrates the emotional intricacies of school shootings at a kid appropriate level and is certain to spark meaningful conversations.

Comments

Popular posts from this blog

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

National Geographic Book of Animal Poetry

National Geographic Book of Animal Poetry Edited by J. Patrick Lewis National Geographic, 2012, 183 p. Poetry In this beautiful poetry collection, the National Children's Poet Laureate, J. Patrick Lewis, has teamed up with the amazing photographers at National Geographic. The result is 200 poems about animals, all illustrated with stunning nature photography.  The poems are well chosen and include rhyming, free verse, and shape poetry. Some of the poems are funny, many are contemplative and all are nicely typeset on top of the full color photographs. One of my favorites is a shape poem about flamingos, with a photograph of a flock of flamingos which seem to be standing the the shape of a flamingo (how did they do that?).  Lewis ends the collection with a brief but interesting section about writing animal poetry.  This selection is sure to turn any animal lover into a poetry lover.

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...