Skip to main content

Display - Winter Wonderland


Red Sled
By Patricia Thomas
A boy and his father lift one another's spirits by going sledding on a winter's night.

DVD
After being named in his birth mother's will, Miami dentist Ted Brooks travels to Alaska to claim the inheritance, her team of sled dogs. Now he must learn how to race them or give them up to a crusty mountain man who wants the dogs for himself.
By  Kazuno Kohara
One cold morning, a lonely boy wishes for something to do. Then someone comes to play who knows what winter is all about.
By Caralyn Buehner
When winter sidewalks seem to have been mysteriously shoveled, a child wonders if snowmen are magic and have nighttime jobs while the people sleep. Includes hidden pictures.
By Uri Shulevitz
As snowflakes slowly come down, one by one, people in the city ignore them, and only a boy and his dog think that the snowfall will amount to anything.
By Eileen Spinelli
A cold snap has everyone in the town of Toby Mills feeling down, until the mayor's wife thinks of a way to warm things up again.
By Jane Yolen
On a winter's night under a full moon, a father and daughter trek into the woods to see the Great Horned Owl.
By Elisha Cooper
After a bear cub persuades his friends to play with him instead of hibernating, he gets very tired and falls asleep.
DVD 
Journey deep into the winter woods and meet two snowdrifts, Pierre and Janine. Together they introduce you to their forest friends and reminisce about a time when a mysterious stranger came to visit.
By Jan Carr
Describes the delights of such winter activities as throwing snowballs, making a snowman, and going ice skating.
By Caitlin Matthews

A collection of eight traditional tales associated with a variety of winter celebrations from Scottish, Russian, Inuit, Austrian, Czech, and Jewish lore.

 A Perfect Day
By Carin Berger

Young friends enjoy a day of sledding, snowball fights, and ice skating one snowy day in their hillside village.

Comments

Popular posts from this blog

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

National Geographic Book of Animal Poetry

National Geographic Book of Animal Poetry Edited by J. Patrick Lewis National Geographic, 2012, 183 p. Poetry In this beautiful poetry collection, the National Children's Poet Laureate, J. Patrick Lewis, has teamed up with the amazing photographers at National Geographic. The result is 200 poems about animals, all illustrated with stunning nature photography.  The poems are well chosen and include rhyming, free verse, and shape poetry. Some of the poems are funny, many are contemplative and all are nicely typeset on top of the full color photographs. One of my favorites is a shape poem about flamingos, with a photograph of a flock of flamingos which seem to be standing the the shape of a flamingo (how did they do that?).  Lewis ends the collection with a brief but interesting section about writing animal poetry.  This selection is sure to turn any animal lover into a poetry lover.

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...