A. J. Lake's The Coming of Dragons is the newest entry in a bushelful of books designed to fill kids' seemingly insatiable desire for stories about dragons. In most of these books, the dragons are heroic beings, but in Lake's newest, Torment the Dragon is a nasty piece of work. In the first pages of this ripping yarn, the Spearwa, the dragon destroys a sailing vessel and all hands, except two passengers, Edmund, a king's song, and Elspeth, the skipper's daughter. Both are saved by clinging to an chest from the cargo hold, and then by an old, Gandalf-like mentor named Aagard, who takes them into his home when they wash ashore. Edmund and Elspeth are soon discovered to have stunning--and inconvenient--gifts. Edmund is a Ripente, one who can see through others' eyes, and Elspeth becomes the guardian and wielder of a silver sword which comes to her unbidden from the chest. Many scary and sometimes violent adventures follow, asthe two children desperately try to get back home. The Coming of Dragons is a tad bit uneven, with a few patches of clunky writing and some egregious proofreading mistakes, but the whole book is greater than the sum of its parts. Kids should love it, and the ending is such a cliffhanger that Lake should scarcely have been allowed to release the first book before the second one was written. (This is Book One in the Darkest Age series.) Parents should be warned that there is a short scene of torture towards the end of the book that may be too intense for younger children.
A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...
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