Skip to main content

Review: Return to Sender

Return to Sender
By Vera Brosgol
New York: Roaring Brook, 2025. Fiction. 320 pages.

Oliver Bakh and his mother have finally found a place to call home. After the unexpected death of his father, Oliver's mother fell into a deep depression, leaving Oliver to pick up the pieces and the pair moving from home to home. Now, things seem to be looking up, when Oliver's 96-year-old great-aunt Barb dies and bequeaths her Manhattan apartment to Oliver and his mother. Oliver starts attending an elite prep school filled with wealthy (often snobby) classmates who make Oliver feel embarrassed that he doesn't have the same expensive clothes and shoes as them. But then, a solution appears in an unlikely place -- Oliver discovers a magical mail slot in his apartment that grants his wishes. As Oliver and his new (also only) friend Collette begin to use the mail slot to grant their own wishes, they notice that every wish granted also has a adverse consequence. Can Oliver and Collette undo the damage and close the mail slot forever?

Vera Brosgol's first prose novel is an engaging and enticing read. Oliver is a likable protagonist, and readers who have experienced the unexpected death of a loved one will really identify with his yearning for his father. Despite the central theme of moving on after a loss, this book manages to avoid feeling too heavy thanks to a healthy dose of dark humor, a cartoonishly evil villain, and a touch of whimsy. Readers who might miss Brosgol's signature illustrations will enjoy spot illustrations to enhance the story. Add this sci-fi, magical realism, ethical adventure to a list of great stories about kids living in New York City.

Comments

Popular posts from this blog

Review: Fowl Play

  Fowl Play By Kristin O'Donnell Tubb New York: Katherine Tegen Books, 2024. Fiction 277 pages. Still reeling from her beloved uncle's death, Chloe Alvarez is comforted and confused when at his last will and testament reading, Uncle Will gifts her his African Grey parrot, Charlie. Charlie has a robust vocabulary and loves to make Alexa requests for her favorite songs, but when she starts saying things like, "homicide," and "cyanide," Chloe becomes convinced that Uncle Will may have met his demise by murder instead of a genetic disease, as was previously thought. Ultimately, bringing in her brother, Grammy, and Uncle Frank (and of course Charlie,) Chloe's ragtag and adoring family support her search for answers ---going on stakeouts, engaging in fast pursuits, and searching for clues. But as the suspects stack up and the mystery grows, Chole will learn that the process of death and grieving is complicated, and in the end her Uncle Will's words that, ...

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...