Skip to main content

Beyond the Pawpaw Trees



Beyond the Pawpaw Trees: the Story of Anna Lavinia
by Palmer Brown
New York Review Children's Collection, 2011. 122 pgs. Fiction

The New York Review of Books continues its admirable program of reissuing classic children's texts with this book about a young girl whose father has gone somewhere to "chase rainbows" and whose mother makes endless jars of pawpaw jelly to pass the time, apparently, since they never eat any of it. By and by Anna Lavinia's mother sends her off on the train to visit her Aunt Sophia Maria. On the train she meets a fat lady who gives her a tea cosy because you never know when you might need on. She is worried when she sees far ahead that the tracks narrow to a point, and indeed they do and the train has to stop. From there she and her cat Strawberry float down from a cliff to a desert, find an Arabian city with a most obliging Pasha who gives her a camel and a parrot, and then to Aunt Sophia Maria's where a most surprising visitor arrives. Beyond the Pawpaw Trees is nothing if not politically incorrect: there are fat people, and Arabs who sit on silk-covered pillows and brandish jeweled swords. Though her father is a rainbow-chaser, he comes back with something to show for it. But this lovely, old-fashioned, fantastical story has not a trace of malice in it--not even any bad guys!--and Anna Lavinia's adventures, in a time and place where adventures were an expected part of the landscape is a great read, and would be a great read-aloud as well. Check out the NYRB website, Children's Division, for similar treasures.

Comments

Popular posts from this blog

Review: Fowl Play

  Fowl Play By Kristin O'Donnell Tubb New York: Katherine Tegen Books, 2024. Fiction 277 pages. Still reeling from her beloved uncle's death, Chloe Alvarez is comforted and confused when at his last will and testament reading, Uncle Will gifts her his African Grey parrot, Charlie. Charlie has a robust vocabulary and loves to make Alexa requests for her favorite songs, but when she starts saying things like, "homicide," and "cyanide," Chloe becomes convinced that Uncle Will may have met his demise by murder instead of a genetic disease, as was previously thought. Ultimately, bringing in her brother, Grammy, and Uncle Frank (and of course Charlie,) Chloe's ragtag and adoring family support her search for answers ---going on stakeouts, engaging in fast pursuits, and searching for clues. But as the suspects stack up and the mystery grows, Chole will learn that the process of death and grieving is complicated, and in the end her Uncle Will's words that, ...

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...