Skip to main content

Display: Minh Lê


Written by Minh Lê
Illustrated by Andie Tong
DC Comics, 2020.  Graphic Novel.

When thirteen-year-old Tai Pham inherits his grandmother's jade ring, he soon finds out he has been inducted into a group of space cops known as the Green Lanterns.


Written by Minh Lê
Illustrated by Dan Santat
Disney-Hyperion, 2020.  Picture Book.

From the award-winning and bestselling creators of Drawn Together comes the fantastic tale of a magical elevator that will lift your spirits--and press all the right buttons! Iris loves to push the elevator buttons in her apartment building, but when it's time to share the fun with a new member of the family, she's pretty put out. That is, until the sudden appearance of a mysterious new button opens up entire realms of possibility, places where she can escape and explore on her own. But when she's forced to choose between going at it alone or letting her little brother tag along, Iris finds that sharing a discovery with the people you love can be the most wonderful experience of all. Using their dynamic comics-inspired storytelling, acclaimed author Minh Lê and Caldecott Medal-winning artist Dan Santat carry readers on a journey of ups, downs, and twists and turns that will send hearts--and imaginations--soaring.


Written by Minh Lê
Illustrated by Dan Santat
Disney-Hyperion, 2018.  Picture Book.

A boy and his grandfather cross a language and cultural barrier using their shared love of art, storytelling, and fantasy.


Written by Minh Lê
Illustrated by Isabel Roxas
Disney-Hyperion, 2016.  Picture Book.

A young boy wants to read his favorite books without interruption, but the creatures around him keep spoiling the ending!


Written by Minh Lê
Illustrated by Gus Gordon
Disney-Hyperion, 2019.  Picture Book.

Eager to read together, a parent and child search for the perfect seat.

Comments

Popular posts from this blog

Review: Fowl Play

  Fowl Play By Kristin O'Donnell Tubb New York: Katherine Tegen Books, 2024. Fiction 277 pages. Still reeling from her beloved uncle's death, Chloe Alvarez is comforted and confused when at his last will and testament reading, Uncle Will gifts her his African Grey parrot, Charlie. Charlie has a robust vocabulary and loves to make Alexa requests for her favorite songs, but when she starts saying things like, "homicide," and "cyanide," Chloe becomes convinced that Uncle Will may have met his demise by murder instead of a genetic disease, as was previously thought. Ultimately, bringing in her brother, Grammy, and Uncle Frank (and of course Charlie,) Chloe's ragtag and adoring family support her search for answers ---going on stakeouts, engaging in fast pursuits, and searching for clues. But as the suspects stack up and the mystery grows, Chole will learn that the process of death and grieving is complicated, and in the end her Uncle Will's words that, ...

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...