Skip to main content

Epoca: The Tree of Ecrof



Epoca: The Tree of Ecrof 
Created by Kobe Bryant
Written by Ivy Claire
Two Rivers Distribution, 2019. 353 p.

The Kingdom of Epoca is ruled by Dreamers and Realists. Which class rules is based upon which side wins a series of games similar to the Olympics every few years. Princess Pretia Praxis-Onera is both. Her father is a dreamer and her mother is a realist. As of this story, no matter who wins the games her parents will rule together (though the mixed-race marriage caused a huge scandal in Epoca). The athletes that compete to have their clan rule are graced with grana, their divinely given talents that supposedly come from the gods and help them to excel in all things sports. Pretia isn’t sure that she likes her grana—the first time she used it there was an accident so she believes it is cursed. Pretia’s story intertwines with the story of Ravi. Ravi is the son of an exiled Visualization trainer at the elite school Ecrof Academy (the place where all those with grana train in various sports). Ravi is sure there was more to the story of what happened when his father was disgraced and sent away from Ecrof, but he has no idea what. Now Pretia and Ravi must work together to figure out what is really going on and to save the school as well as their kingdom.

This is an intricate world built on what seems like a nod to Greek gods and goddesses as well as the Greek Olympiads with a touch of fantasy (that grana and the magic and power that comes with it) and a whole dash of sports—especially track and field. Readers who love fast-paced world building, strong characters, adventure, and sports (and Kobe Bryant) will enjoy reading this tale of adventure and comradery.

Comments

Popular posts from this blog

Review: Fowl Play

  Fowl Play By Kristin O'Donnell Tubb New York: Katherine Tegen Books, 2024. Fiction 277 pages. Still reeling from her beloved uncle's death, Chloe Alvarez is comforted and confused when at his last will and testament reading, Uncle Will gifts her his African Grey parrot, Charlie. Charlie has a robust vocabulary and loves to make Alexa requests for her favorite songs, but when she starts saying things like, "homicide," and "cyanide," Chloe becomes convinced that Uncle Will may have met his demise by murder instead of a genetic disease, as was previously thought. Ultimately, bringing in her brother, Grammy, and Uncle Frank (and of course Charlie,) Chloe's ragtag and adoring family support her search for answers ---going on stakeouts, engaging in fast pursuits, and searching for clues. But as the suspects stack up and the mystery grows, Chole will learn that the process of death and grieving is complicated, and in the end her Uncle Will's words that, ...

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...