Skip to main content

The Lost Girl

The Lost Girl
By Anne Ursu
Walden Pond Press, 2019. Fiction.

Calling Iris and Lark inseparable doesn't really cover it - they do everything together. And though they are identical twins, they aren't at all the same. Lark is creative, imaginative and dreamy while Iris is practical and logical. Then, they are assigned to different classrooms (for the first time ever) and put in different afterschool programs because their parents are convinced that the only way for the girls to grow as individuals is to grow separately. Iris, who sees herself as Lark's protector, is torn apart when she can't defend Lark the way she usually does. Convinced she is too sensitive, Iris tells Lark lies and keeps secrets from her for the first time in their life - trying to protect her twin from imaginary monsters. Meanwhile, an upsetting series of events plays out involving a murder of crows, missing objects, and the strange owner of an antique shop who insists he's doing magic.

This is not a perfect book - but the impressively detailed thoughts and emotions of two fifth grade girls is pretty close. The language of this book is beautiful and sophisticated and heightened by a sense of mystery, malevolence, and, yes, a little magic. This magically realistic book is touched by something slightly sinister and totally un-put-downable. 

Comments

Popular posts from this blog

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

Review: Fowl Play

  Fowl Play By Kristin O'Donnell Tubb New York: Katherine Tegen Books, 2024. Fiction 277 pages. Still reeling from her beloved uncle's death, Chloe Alvarez is comforted and confused when at his last will and testament reading, Uncle Will gifts her his African Grey parrot, Charlie. Charlie has a robust vocabulary and loves to make Alexa requests for her favorite songs, but when she starts saying things like, "homicide," and "cyanide," Chloe becomes convinced that Uncle Will may have met his demise by murder instead of a genetic disease, as was previously thought. Ultimately, bringing in her brother, Grammy, and Uncle Frank (and of course Charlie,) Chloe's ragtag and adoring family support her search for answers ---going on stakeouts, engaging in fast pursuits, and searching for clues. But as the suspects stack up and the mystery grows, Chole will learn that the process of death and grieving is complicated, and in the end her Uncle Will's words that, ...

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...