Skip to main content

Display: Star Wars


ART2-D2's Guide to Folding and Doodling
By Tom Angleberger
A collection of crafts and activities featuring Dwight and the other kids at Ralph McQuarrie Middle School and characters from the "Star Wars" motion picture series.

LEGO Star Wars: The Visual Dictionary
By Simon Beecroft
Presents the Star Wars line of LEGO action figures and playsets, detailing a history of the toy line and how each playset connects to the events in the Star Wars films.

Goodnight, Darth Vader
By Jeffrey Brown
The Sith Lord must soothe his rambunctious twins, Luke and Leia--who are not ready to sleep and who insist on a story.

The Star Wars Craft Book
By Bonnie Burton
This fully illustrated guide brings many beloved elements of Star Wars to life, from Chewbacca sock puppets and Ewok flower vases to Jabba the Hutt Body Pillows and R2-D2 crocheted beanies. With easy step-by-step instructions, fans of all ages and skill levels can bring the best of the galaxy into their homes.

The Star Wars Cook Book: Wookiee Cookies and Other Galactic Recipes
By Robin Davis
A cookbook with a Star Wars theme includes such recipes as crazy cantina chili, Boba Fett-uccine, and C-3PO pancakes.

Star Wars in 100 Scenes
By Jason Fry
Go behind the scenes and relive 100 iconic moments from Star Wars, episodes I-VI. This book reveals all the amazing droids, vehicles and weapons which were part of the Star Wars universe.

Star Wars Colors
By Scholastic
Introduces colors with a character or thing from the Star Wars films representing each color.

Return of the Jedi
By Jack Wang
Using handcrafted felt puppets, the authors recreate, in staged scenes and twelve words, the final chapter of the original trilogy, as Luke and Leia rescue Han, the rebel forces attack the second Death Star, and Luke confronts his heritage.

Comments

Popular posts from this blog

Review: Fowl Play

  Fowl Play By Kristin O'Donnell Tubb New York: Katherine Tegen Books, 2024. Fiction 277 pages. Still reeling from her beloved uncle's death, Chloe Alvarez is comforted and confused when at his last will and testament reading, Uncle Will gifts her his African Grey parrot, Charlie. Charlie has a robust vocabulary and loves to make Alexa requests for her favorite songs, but when she starts saying things like, "homicide," and "cyanide," Chloe becomes convinced that Uncle Will may have met his demise by murder instead of a genetic disease, as was previously thought. Ultimately, bringing in her brother, Grammy, and Uncle Frank (and of course Charlie,) Chloe's ragtag and adoring family support her search for answers ---going on stakeouts, engaging in fast pursuits, and searching for clues. But as the suspects stack up and the mystery grows, Chole will learn that the process of death and grieving is complicated, and in the end her Uncle Will's words that, ...

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...