Skip to main content

D-Day: The Invasion of Normandy, 1944

D-Day: The Invasion of Normandy, 1944
D-Day:  The Invasion of Normandy, 1944
by Rick Atkinson with Kate Waters
Henry Holt, 2014.  202 pgs.  Nonfiction

     Rick Atkinson, Pulitzer prize winning author of the World War II Liberation Trilogy books, has, with the assistance of Kate Waters, adapted the final volume in the series to create this fine book about D-Day for young people.  Since this year marks the 70th anniversary of the Allied invasion of France, this is a particularly good time to introduce young people to one of the most significant battles in history, and Atkinson/Waters do a fine job of it.  The book begins with helpful charts and lists of map legends, the nations involved, and their governmental and military leaders, and a timeline of World War II.  As the narrative unfolds,  Atkinson does his usual fine job of mingling overview with specific recollections of soldiers who were there.  Young people should be interested to learn of the Allies' meticulous efforts to mislead the Axis about when and where the invasion would take place, including inflatable tanks, and humbled by the sorrows of the battle itself, and the courage of those who fought. This is as fine a one-volume history of D-Day for young people as I have ever seen--nothing is dumbed down, and the book is both horrifying and inspiring. Recommended for fifth grade and up.

Comments

Popular posts from this blog

Review: Fowl Play

  Fowl Play By Kristin O'Donnell Tubb New York: Katherine Tegen Books, 2024. Fiction 277 pages. Still reeling from her beloved uncle's death, Chloe Alvarez is comforted and confused when at his last will and testament reading, Uncle Will gifts her his African Grey parrot, Charlie. Charlie has a robust vocabulary and loves to make Alexa requests for her favorite songs, but when she starts saying things like, "homicide," and "cyanide," Chloe becomes convinced that Uncle Will may have met his demise by murder instead of a genetic disease, as was previously thought. Ultimately, bringing in her brother, Grammy, and Uncle Frank (and of course Charlie,) Chloe's ragtag and adoring family support her search for answers ---going on stakeouts, engaging in fast pursuits, and searching for clues. But as the suspects stack up and the mystery grows, Chole will learn that the process of death and grieving is complicated, and in the end her Uncle Will's words that, ...

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...