Skip to main content

How to Catch a Bogle

How to Catch a Bogle
by Catherine Jinks
Houghton Mifflin Harcourt, 2013.  313 pgs. Fantasy

     Birdie is glad to be a bogler's assistant, a step up for a London street urchin from toshing in the sewers or mudlarking on the banks of the Thames.  Never mind that her job is to bait the trap to ensnare bogles, a catch-all name for any number of monsters: a shellycoat, a grindylow, or even a worricow. Alfred the Bogler is very careful of his young helper, as he has already lost one child to a bogle (all of whom love to eat children), and he doesn't aim to lose another one.  Still, it is a risky proposition for Birdie to stand inside a circle of salt, one end open, and sing until the bogle enters the open end, then hop out the other.  In this story, first in a trilogy, Alfred and Birdie make the acquaintance of a lady of quality who is interested in folk creatures, not quite imagining that they are real. Miss Eames, at first totally done in by her first experience with the mystical world, turns out to be a means of salvation for Albert and Birdie when they have a run in with a maniacal doctor who wants to capture bogles instead of destroying them. A brilliant Victorian fantasy, How to Catch a Bogle is frightening, thrilling, filled with wonderful, horrible, and memorable characters. It's going to be very hard to wait for the next installment.

Comments

Popular posts from this blog

Review: Fowl Play

  Fowl Play By Kristin O'Donnell Tubb New York: Katherine Tegen Books, 2024. Fiction 277 pages. Still reeling from her beloved uncle's death, Chloe Alvarez is comforted and confused when at his last will and testament reading, Uncle Will gifts her his African Grey parrot, Charlie. Charlie has a robust vocabulary and loves to make Alexa requests for her favorite songs, but when she starts saying things like, "homicide," and "cyanide," Chloe becomes convinced that Uncle Will may have met his demise by murder instead of a genetic disease, as was previously thought. Ultimately, bringing in her brother, Grammy, and Uncle Frank (and of course Charlie,) Chloe's ragtag and adoring family support her search for answers ---going on stakeouts, engaging in fast pursuits, and searching for clues. But as the suspects stack up and the mystery grows, Chole will learn that the process of death and grieving is complicated, and in the end her Uncle Will's words that, ...

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...