Skip to main content

What We Found in the Sofa and How It Saved the World


What We Found in the Sofa and How It Saved the World
by Henry Clark
Little, Brown, 2013.  355 pgs. Science Fiction

     When River, Freak, and Fiona find an unattended sofa at their bus stop, they flip over the blood-stained cushion, sit on the couch, lie on the couch, and finally reach down in the back and sides to see what they can find.  They come up with a two-headed coin, a fishhook (ouch!), a domino (double sixes), and a rare, zucchini-colored crayon from the classic Victory Garden collection of vegetable colored crayolas. The zucchini crayon turns out to be very valuable so when they try to return it to its presumed owner, they are drawn in to a war between two worlds and they become the only hope of saving ours. Aided by a sentient couch who can tesser and who takes nourishment from dust bunnies, a domino serving as an avatar for a beheaded woman, and a cat named Mucus, the three friends cross their terribly dangerous former neighborhood of Hellsboro to discover--and hopefully stop--the fiendish deeds being carried out in the old Rodmore Chemical Factory.  Filled with hilarious wordplay, the enduring courage of the young, and a plot that will keep you hopping and guessing, What We Found in the Sofa . . . is a very funny, but also thought-provoking bit of maniac sci-fi, perfect for tweens, teens, and grownups. River, Freak, and Fiona are the best of companions for each other and for the reader.  Some fun!

Comments

Popular posts from this blog

Review: Fowl Play

  Fowl Play By Kristin O'Donnell Tubb New York: Katherine Tegen Books, 2024. Fiction 277 pages. Still reeling from her beloved uncle's death, Chloe Alvarez is comforted and confused when at his last will and testament reading, Uncle Will gifts her his African Grey parrot, Charlie. Charlie has a robust vocabulary and loves to make Alexa requests for her favorite songs, but when she starts saying things like, "homicide," and "cyanide," Chloe becomes convinced that Uncle Will may have met his demise by murder instead of a genetic disease, as was previously thought. Ultimately, bringing in her brother, Grammy, and Uncle Frank (and of course Charlie,) Chloe's ragtag and adoring family support her search for answers ---going on stakeouts, engaging in fast pursuits, and searching for clues. But as the suspects stack up and the mystery grows, Chole will learn that the process of death and grieving is complicated, and in the end her Uncle Will's words that, ...

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...