Skip to main content

When the Whistle Blows


Fran Cannon Slayton
Philomel, 2009. 159 pgs. Juvenile fiction.
The whole of this book is greater than the sum of its parts. Narrated by Jimmy Cannon, a young boy growing up in an Appalachian railroad town, the story takes place on successive Halloweens (his father's birthday) beginning in 1943 and ending with his father's death in 1949. Jimmy loves steam trains and wants to be a railroad man like his father and his older brothers, but his passion is thwarted by the advent of diesel engines and his father's steadily pushing him in a different direction. But most of the book is about what it was like to grow up in Rowlesburg, West Virginia in the 40s--from Jimmy and his friend hucking rotten cabbages on Halloween night at . . . the wrong car to their winning effort in a football game against the hated Kingwood Stags. Sorrow doesn't pass the small town by, either, when a boiler blows on the 7049 out of Tunnelton and fathers, sons, and brothers die. Though Jimmy passes through many maturing experiences, his voice and preoccupations don't seem to change much until the end of the story and Ms. Slayton gets a bit simile-happy here and there. Still, When the Whistle Blows is a gentle, life-affirming, father and son story that stays in the heart, as do the many characters young and old, large and small, who live on in this story of the West Virginia hill country.

Comments

Popular posts from this blog

Review: Fowl Play

  Fowl Play By Kristin O'Donnell Tubb New York: Katherine Tegen Books, 2024. Fiction 277 pages. Still reeling from her beloved uncle's death, Chloe Alvarez is comforted and confused when at his last will and testament reading, Uncle Will gifts her his African Grey parrot, Charlie. Charlie has a robust vocabulary and loves to make Alexa requests for her favorite songs, but when she starts saying things like, "homicide," and "cyanide," Chloe becomes convinced that Uncle Will may have met his demise by murder instead of a genetic disease, as was previously thought. Ultimately, bringing in her brother, Grammy, and Uncle Frank (and of course Charlie,) Chloe's ragtag and adoring family support her search for answers ---going on stakeouts, engaging in fast pursuits, and searching for clues. But as the suspects stack up and the mystery grows, Chole will learn that the process of death and grieving is complicated, and in the end her Uncle Will's words that, ...

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...