Skip to main content

To Dance: a memoir

To Dance: a Memoir
By Siena Siegel
Antheneum Books for Young Readers, 2006, unpag. graphic novel

One of this year's Siebert Honor books is"To Dance: memoir" by Siena Siegel, being the first graphic novel to win this award. Some people think that graphic novel is just a fancy name for comic book, and on the most basic level it is, in the same way that a billboard is a work of art. However, a graphic novel is much more than just a comic book. It is a new literary form. In a graphic novel, the role of pictures and words are reversed. In a regular novel, the text is illustrated by a few well chosen pictures. In a graphic novel the pictures bear the burden of story telling and are illustrated by a few well chosen words. The graphic novel format is a good choice for the topic of this book, which is, of course, dancing. This is a story of the author's journey from her first ballet class at age 6, to dancing with Baryshnikov at the New York State Theater. The pictures show her first classes, passion for dance, hard work and rewards. The story is told with sparce, straight forward narrative that sounds like a young girl's voice. The pictures, done by the author's husband, are simple line drawings, filled in with mostly pastel watercolor washes. Even though they are simple they are very expressive and take full advantage of the visual language that has become a part of the graphic novel vocabulary. The book is ideal for young girls who are just starting dance class or for anyone who has ever been enchanted by a ballet performance.

Comments

Popular posts from this blog

Review: Fowl Play

  Fowl Play By Kristin O'Donnell Tubb New York: Katherine Tegen Books, 2024. Fiction 277 pages. Still reeling from her beloved uncle's death, Chloe Alvarez is comforted and confused when at his last will and testament reading, Uncle Will gifts her his African Grey parrot, Charlie. Charlie has a robust vocabulary and loves to make Alexa requests for her favorite songs, but when she starts saying things like, "homicide," and "cyanide," Chloe becomes convinced that Uncle Will may have met his demise by murder instead of a genetic disease, as was previously thought. Ultimately, bringing in her brother, Grammy, and Uncle Frank (and of course Charlie,) Chloe's ragtag and adoring family support her search for answers ---going on stakeouts, engaging in fast pursuits, and searching for clues. But as the suspects stack up and the mystery grows, Chole will learn that the process of death and grieving is complicated, and in the end her Uncle Will's words that, ...

Review: The Factory

The Factory By Catherine Egan New York, NY : Scholastic Inc., 2025. Fiction. 306 pages.  Thirteen-year-old Asher Doyle has been invited to join the Factory, a secretive research facility in the desert which ostensibly extracts renewable energy from the electromagnetic fields of its young recruits. But Asher soon realizes something sinister is going on. Kids are getting sick. The adults who run the Factory seem to be keeping secrets. And the extraction process is not only painful and exhausting, but existentially troubling. Asher makes a handful of new friends who help him with an investigation that turns into a resistance, which turns into...a cliffhanger! The Factory is a page-turning sci-fi with multidimensional characters, an intriguing plot, and refreshingly straight-forward writing. Egan weaves in detail about climate crises and social unrest, making the story's dystopian setting feel rich and plausible. With its sophisticated themes and accessible storytelling, I would recomm...

Review: A Game of Noctis

A Game of Noctis By Deva Fagan New York: Atheneum Books for Young Readers, 2024. Fiction. 310 pages. On the island of Dantessa, social standings and wealth are determined by your place in the Great Game. If you keep on winning, you can reap treasures, power, and security for yourself and your family; but if you lose too many games, you'll be exiled to Pawn Island and a life of servitude. That's what happens to 12-year-old Pia's grandfather. Due to poor vision, he struggles to see the games, but also can't afford new eyeglasses without winning. When his score falls to zero, he is sent away. Desperate to bring him back, Pia joins a ragtag group of misfits to form a team for the annual game of Noctis. The game requires contestants to perform dangerous challenges in front of a live audience, and no one outside the wealthy Diamond District has ever won. Each member of Pia's team, the Seafoxes, has their own reason to compete, but if they're going to win they'll h...